Showing posts with label Antigone. Show all posts
Showing posts with label Antigone. Show all posts

Friday, October 2, 2009

Developing the Design

Yesterday, our production team met during our weekly scheduled hour. I had been anticipating this meeting with great excitement and hopes for a wonderful conversation. I got more than I bargained for...!

Last week, I had made a decision to move away from my original design ideas. I had decided not to use fluorescent lights throughout the entire space, and to only use them for the audience lighting. I was concerned that I wouldn't be able to pass them as safe, that I wouldn't have as much control of them as I would like, and that they would not be capable of being smoothly integrated into the cuing process. As a result of this decision, I designed a lighting system that would support the idea of a fluorescent lit world. I am very happy that I did this, because now that I am moving back to the fluorescent lighting idea, I have both fluorescent lights and a system that will support them. I should mention that one of my advisers couldn't have met with me at a more perfect time. She was able to encourage me and drive me forward with my design and to put my fears aside, go with my instincts, and light the world of the play.

During the meeting, I was met with encouragement to place the fluorescent lights wherever I wanted to, and that we would find the ways necessary to make them safe. I was also met with very little frustration at the idea of using them, regardless of how much control I would have of them. In fact, people were more than willing to suggest ways to paint/dress them in a way that would integrate them into the world more, and to wait and see just how much control we could achieve with them as we begin to use them in the space.

Currently, I have planned for five 8 foot fluorescents and five 4 foot fluorescents to be used in the set. I have a total of fourteen 8 foot fluorescents and seven 4 foot fluorescents to use in total.


Here is an image of the set before we make any changes...

Last night, after our production meeting the scenic designer proposed a bold change to the set that would use the fluorescents to there max. He suggested that we get rid of the current set as it exists (about 8 beams or so spread out throughout the space) and build a fluorescent light installation. I am of course very excited about this idea. I am, however, a little concerned that if we get rid of the beams entirely that we will lose much of what makes these fluorescents work so well. They work in the design because of the scenic elements that I am installing the fluorescents to. I want to attach fluorescents to the existing architecture in the theater as well as the existing beams in the set as it exists. If we don't use the beams, then I think it would be to our benefit if we stick to shaping the existing architecture. The fluorescents work best as they are, if they are highlighting edges, shapes, and actors from unnatural angles and directions.

At any rate, I am very excited about getting into the space today, focusing the rep-plot for the Curtain Theater, and then beginning to install the fluorescents in places that I think they will be most effective. Then, on Saturday morning, Dennis (scenic designer) and I will continue to explore the most effective configurations of these fluorescent lights. I can't wait to see in the full scale model where he might be thinking of placing them.

Friday, July 10, 2009

Burial At Thebes

I have been working on an adaptation of Sophocles' Antigone by Seamus Heaney entitled Burial At Thebes. It is a fantastic adaptation with only a few minor quibbles (a few words out of place compared to the rest of the text like "boss" or "shit"). I have perused the text a couple of times, once for enjoyment and the other for questions and concerns. The reading produced a wonderful interaction between the director and myself, and one, I hope, that will continue throughout the rest of the process. I can't emphasize how important it is for me to have a strong interactive experience with my fellow artists. It really must be a collaborative design for me to enjoy the process.

Yesterday, I met on Skype with our scenic designer. We used a program called Innerpass, where I was able to see his screen from my computer. Perfect for what we are doing since it gave me the opportunity to see his renderings of what he hopes the set will look like. We tried to save an image file of it on my computer but failed; otherwise, I would show you a shot of his work. I am really excited about the use of corrugated steal for creating a texture on the walls and a concrete treatment for the beams. He had an idea to purchase some kind of gravel, stone, or rubble for our stage floor, rather than using a paint treatment. I think it is a wonderful idea that will make the scenic elements more visceral and tangible. Finally, he showed me an aspect of our risers, which allows me to light between the levels and possibly produce some mist, haze, or steam coming out of them. I can't wait to put this thing together...

Here are some images of the research I have been doing for the production in terms of lighting design...


Energy bank...


Illuminate...


Fantastic structures lurk behind our walls...


Construction/Industrial lighting design...


Simple yet beautiful...

Tuesday, June 30, 2009

Burial At Thebes Research

Come and be part of the conversation over at the Antigone blog!!!

Thursday, June 11, 2009

Lighting Design

So here's my question...

How do you design lights for a show, unless you know the show inside and out?

How do you design lights for a show, unless you know the physical action of the play inside and out?

How do you design lights for a show and call it art, unless you participate first hand in the creation of the art?

I say, "You can design lights for any show, whether you know it or not...you can design lights for any show, whether you know the physical action of the play inside out or not...you cannot design lights for a show and call it art however, if you don't participate first hand in the creation of the art..."

So, go...participate...communicate...collaborate...and enjoy!!!

Saturday, May 16, 2009

Antigone

The first production to be staged for the UMass Theater Departments 2009-2010 Season will be Antigone. Our production crew has been selected:

Director: Dawn Monique Williams
Dramaturgy: Jason Lites
Stage Manager: Kirt Kaminski
Scenic Design: Dennis Berfield
Costume Design: Esther Hammond
Sound Design: Thad Kramer
Lighting Design: Jonathan Hicks

The scenic design is underway, and our director and dramaturg have selected a translation, Seamus Heaney's THE BURIAL AT THEBES.

The first steps have felt like leaps to me as I begin to sort through the text, the scenic ideas, and the over arching ideologies being developed about the play, that will eventually shape our production.

I am so excited about this process, as I am always about the beginning of new adventures! I look forward to a wonderfully challenging journey.