Thursday, March 12, 2009

Theatrical Development


Marcus Gardley

I sat in on a production meeting today for ...And Jesus Moonwalks on the Mississippi by Marcus Gardley, our faculty playwright. I had been hearing a lot of conversation about the process...lots of information, lots of technology, frustration, challenges, questions, confusions...the real problem however isn't anybody or anything that has happened, but simply the fact that nearly nobody is used to working with so many unknowns. They aren't used to experimenting with the an ever evolving set, script, and production elements. I would love to work on this project, but my faculty adviser, Penny Remsen, decided that this was too close to my cup of tea. I have worked in experimental theatre for the past 9 years at both Westmont College and Lit Moon Theatre and I need to learn some other ways of approaching the art form.

Anyway, the experimental process is really having its toll on everybody! Here's the scenario...

The set keeps changing or being adjusted (in the grande scheme of things very minor adjustments, but adjustments nonetheless), the script is still being worked as the director, performers and playwright become more familiar with the characters in relationship to the actors, we are beginning to work with projections, lighting, and sound, and the production opens April 30th (7 weeks). Plenty of time if we weren't working with so many projections with equipment that is less than unsatisfactory for the purpose, as well as, so many students, faculty, and staff who are used to having a fixed set, ideas, and purposes.

So, here's the question...At what point do you stop changing the theatrical elements and start polishing them?

My personal thought...it never stops changing until the show closes for good...experiment until you can't experiment anymore!!!

1 comment:

Anonymous said...

I have to agree with you on this one. There is always room for adjustments to improve the product. As an artist I think you should constantly be looking for ways to improve your art.